For some tasks, the Resistance must be overcome in a single action for others, it may be overcome in a series of actions. If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task the number needed to succeed is the Resistance. The Difficulty Level determines the minimum value one must have in a relevant trait to have any chance of success at all. Normal tasks have both a Difficulty Level and a Resistance. The degree of success is determined by how many more stones the winner put in. Opposed tasks are handled by comparing how many red stones each character has allocated to the struggle, with the character who has put in more winning. Allocated stones are then compared to determine success or failure at tasks. These stones, initially equal in number to the character's "Energy Reserve" statistic are allocated to powers, attacks, and defenses by the players and GM. The central game mechanic is the allocation of energy/effort, in the form of "red stones".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |